Sort by family
Make five groups: numbered suits, winds, dragons, flowers, and jokers. Then divide numbered tiles into Dots, Bams, and Craks.
What success feels like
You can name the family before studying the exact tile. Speed is not the goal.
Short drills for recognition and table comfort. None requires memorizing the annual card.
A short, completed rehearsal is more useful than a long session that makes the game feel heavier.
Make five groups: numbered suits, winds, dragons, flowers, and jokers. Then divide numbered tiles into Dots, Bams, and Craks.
You can name the family before studying the exact tile. Speed is not the goal.
Repeat: “Draw one. Evaluate. Discard one. Name it clearly.” Then explain why a legal call can interrupt the ordinary order.
After a normal discard, your hand returns to 13 tiles. A called discard is used to complete a permitted exposure, then the caller discards.
Choose one printed line. Identify its section, value, exposure status, color changes, groups, singles, and pairs. Do not decide whether it is “good.”
Colors distinguish suits within that printed hand; they do not permanently assign a color to Dots, Bams, or Craks.
Place three harmless practice tiles to your right, then across, then left. Say each direction before moving them.
This models the required first Charleston directions only. Never pass a joker.
That is enough. Your first game is part of learning, not a test after learning.
Prepare for your first game